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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text.RegularExpressions;
- using FlatKit.Water;
- using UnityEditor;
- using UnityEngine;
- using UnityEngine.Rendering;
- public class FlatKitWaterEditor : ShaderGUI {
- private Gradient _gradient;
- private const string RenderingOptionsName = "Rendering Options";
- private GUIStyle _foldoutStyle;
- private static readonly Dictionary<string, bool> FoldoutStates =
- new Dictionary<string, bool> { { RenderingOptionsName, false } };
- public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties) {
- Material targetMaterial = materialEditor.target as Material;
- string[] keywords = targetMaterial.shaderKeywords;
- if (!targetMaterial.IsKeywordEnabled("_COLORMODE_LINEAR") &&
- !targetMaterial.IsKeywordEnabled("_COLORMODE_GRADIENT_TEXTURE")) {
- targetMaterial.EnableKeyword("_COLORMODE_LINEAR");
- }
- bool isColorModeGradient = targetMaterial.IsKeywordEnabled("_COLORMODE_GRADIENT_TEXTURE");
- int originalIntentLevel = EditorGUI.indentLevel;
- int foldoutRemainingItems = 0;
- bool latestFoldoutState = false;
- _foldoutStyle ??= new GUIStyle(EditorStyles.foldout) {
- fontStyle = FontStyle.Bold,
- margin = {
- left = -10
- },
- padding = {
- left = 20
- },
- };
- foreach (MaterialProperty property in properties) {
- bool skipProperty = false;
- if (isColorModeGradient) {
- skipProperty |= ShowColorGradientExportBox(materialEditor, property);
- }
- {
- var brackets = property.displayName.Split('[', ']');
- foreach (var bracket in brackets) {
- if (bracket.Contains("FOLDOUT") || !property.displayName.Contains('[' + bracket + ']')) {
- continue;
- }
- bool isNegative = bracket.StartsWith("!");
- bool isPositive = !isNegative;
- var param = bracket.TrimStart('!');
- bool keywordOn = Array.IndexOf(keywords, param) != -1;
- if (isPositive && !keywordOn) {
- skipProperty = true;
- }
- if (isNegative && keywordOn) {
- skipProperty = true;
- }
- if (skipProperty) {
- break;
- }
- }
- }
- // Foldouts.
- {
- string displayName = property.displayName;
- if (displayName.Contains("FOLDOUT")) {
- string foldoutName = displayName.Split('(', ')')[1];
- string foldoutItemCount = displayName.Split('{', '}')[1];
- foldoutRemainingItems = Convert.ToInt32(foldoutItemCount);
- FoldoutStates.TryAdd(property.name, false);
- EditorGUILayout.Space();
- FoldoutStates[property.name] =
- EditorGUILayout.Foldout(FoldoutStates[property.name], foldoutName, true, _foldoutStyle);
- latestFoldoutState = FoldoutStates[property.name];
- }
- if (foldoutRemainingItems > 0) {
- skipProperty = skipProperty || !latestFoldoutState;
- EditorGUI.indentLevel += 1;
- --foldoutRemainingItems;
- }
- }
- bool hideInInspector = (property.flags & MaterialProperty.PropFlags.HideInInspector) != 0;
- if (!skipProperty && !hideInInspector) {
- DrawStandard(materialEditor, property);
- }
- if (targetMaterial.IsKeywordEnabled("_COLORMODE_GRADIENT_TEXTURE") &&
- property.type == MaterialProperty.PropType.Texture &&
- property.displayName.StartsWith("[_COLORMODE_GRADIENT_TEXTURE]") &&
- property.textureValue != null) {
- GUILayout.Space(-50);
- using (new EditorGUILayout.HorizontalScope()) {
- GUILayout.Space(15);
- if (GUILayout.Button("Reset", EditorStyles.miniButtonLeft,
- GUILayout.Width(60f), GUILayout.ExpandWidth(false))) {
- property.textureValue = null;
- }
- GUILayout.FlexibleSpace();
- }
- EditorGUILayout.Space(60);
- }
- EditorGUI.indentLevel = originalIntentLevel;
- }
- EditorGUILayout.Space();
- FoldoutStates[RenderingOptionsName] =
- EditorGUILayout.Foldout(FoldoutStates[RenderingOptionsName], RenderingOptionsName, true, _foldoutStyle);
- if (FoldoutStates[RenderingOptionsName]) {
- EditorGUI.indentLevel += 1;
- DrawOpaqueField(targetMaterial);
- DrawQueueOffsetField(properties, targetMaterial);
- }
- }
- private void DrawOpaqueField(Material material) {
- var opaque = EditorGUILayout.Toggle("Opaque", material.GetTag("RenderType", false) == "Opaque");
- if (opaque) {
- material.SetOverrideTag("RenderType", "Opaque");
- material.SetInt("_ZWrite", 1);
- material.renderQueue = (int)RenderQueue.Geometry;
- } else {
- material.SetOverrideTag("RenderType", "Transparent");
- material.SetInt("_ZWrite", 0);
- material.renderQueue = (int)RenderQueue.Transparent;
- }
- }
- private void DrawQueueOffsetField(MaterialProperty[] properties, Material material) {
- GUIContent queueSlider = new GUIContent("Priority",
- "Determines the chronological rendering order for a Material. High values are rendered first.");
- const int queueOffsetRange = 50;
- MaterialProperty queueOffsetProp = FindProperty("_QueueOffset", properties, false);
- if (queueOffsetProp == null) return;
- EditorGUI.BeginChangeCheck();
- EditorGUI.showMixedValue = queueOffsetProp.hasMixedValue;
- var queue = EditorGUILayout.IntSlider(queueSlider, (int)queueOffsetProp.floatValue, -queueOffsetRange,
- queueOffsetRange);
- if (EditorGUI.EndChangeCheck())
- queueOffsetProp.floatValue = queue;
- EditorGUI.showMixedValue = false;
- material.renderQueue += queue;
- }
- private void DrawStandard(MaterialEditor materialEditor, MaterialProperty property) {
- string displayName = property.displayName;
- // Remove everything in brackets.
- displayName = Regex.Replace(displayName, @" ?\[.*?\]", string.Empty);
- Tooltips.map.TryGetValue(displayName.Trim(), out string tooltip);
- displayName = Regex.Replace(displayName, @" ?\{.*?\}", string.Empty);
- var guiContent = new GUIContent(displayName, tooltip);
- if (property.type == MaterialProperty.PropType.Texture) {
- materialEditor.TexturePropertySingleLine(guiContent, property);
- } else {
- materialEditor.ShaderProperty(property, guiContent);
- }
- }
- private bool ShowColorGradientExportBox(MaterialEditor materialEditor, MaterialProperty property) {
- bool isGradientTexture = property.type == MaterialProperty.PropType.Texture &&
- property.displayName.StartsWith("[_COLORMODE_GRADIENT_TEXTURE]");
- if (isGradientTexture) {
- if (property.textureValue != null) {
- return false;
- }
- } else {
- return false;
- }
- var messageContent =
- EditorGUIUtility.TrTextContent(
- "Before the gradient can be used it needs to be exported as a texture.");
- var buttonContent = EditorGUIUtility.TrTextContent("Export");
- bool buttonPressed = GradientBoxWithButton(messageContent, buttonContent);
- if (buttonPressed) {
- var texture = GradientToTexture(_gradient);
- PromptTextureSave(materialEditor, texture, property.name);
- }
- return true;
- }
- private bool GradientBoxWithButton(GUIContent messageContent, GUIContent buttonContent) {
- float boxHeight = 40f;
- EditorGUILayout.Space(5);
- Rect rect = GUILayoutUtility.GetRect(messageContent, EditorStyles.helpBox);
- GUILayoutUtility.GetRect(0f, boxHeight);
- rect.height += boxHeight;
- var style = new GUIStyle(EditorStyles.helpBox);
- style.fontSize += 2;
- GUI.Label(rect, messageContent, style);
- float secondLineHeight = 20f;
- float secondLineY = rect.yMax - secondLineHeight - 15f;
- var buttonPosition = new Rect(rect.xMax - 60f - 4f, secondLineY, 60f, secondLineHeight);
- bool result = GUI.Button(buttonPosition, buttonContent);
- var gradientPosition = new Rect(rect.xMin + 8f, secondLineY, rect.width - 60f - 18f, secondLineHeight);
- if (_gradient == null) {
- _gradient = new Gradient();
- }
- _gradient = EditorGUI.GradientField(gradientPosition, _gradient);
- EditorGUILayout.Space(10);
- return result;
- }
- private Texture2D GradientToTexture(Gradient g) {
- const int width = 256;
- Texture2D texture = new Texture2D(width, 1, TextureFormat.RGBA32, /*mipChain=*/false) {
- name = "Flat Kit Water Color Gradient",
- wrapMode = TextureWrapMode.Clamp,
- hideFlags = HideFlags.HideAndDontSave,
- filterMode = FilterMode.Point
- };
- for (float x = 0;
- x < width;
- x++) {
- Color32 color = g.Evaluate(x / (width - 1));
- texture.SetPixel(Mathf.CeilToInt(x), 0, color);
- }
- texture.Apply();
- return texture;
- }
- private void PromptTextureSave(MaterialEditor materialEditor, Texture2D texture, string propertyName) {
- Material material = materialEditor.target as Material;
- if (material == null) {
- return;
- }
- var pngNameWithExtension = $"{materialEditor.target.name}{propertyName}.png";
- var fullPath =
- EditorUtility.SaveFilePanel("Save Gradient Texture", "Assets", pngNameWithExtension, "png");
- if (fullPath.Length > 0) {
- SaveTextureAsPng(texture, fullPath, FilterMode.Point);
- var loadedTexture = LoadTexture(fullPath);
- if (loadedTexture != null) {
- material.SetTexture(propertyName, loadedTexture);
- } else {
- Debug.LogWarning($"Could not load the texture from {fullPath}");
- }
- }
- }
- private void SaveTextureAsPng(Texture2D texture, string fullPath, FilterMode filterMode) {
- byte[] bytes = texture.EncodeToPNG();
- if (bytes == null) {
- Debug.LogError("Could not encode texture as PNG.");
- return;
- }
- File.WriteAllBytes(fullPath, bytes);
- AssetDatabase.Refresh();
- Debug.Log($"Texture saved as: {fullPath}");
- string pathRelativeToAssets = ConvertFullPathToAssetPath(fullPath);
- if (pathRelativeToAssets.Length == 0) {
- Debug.LogWarning($"Could not save the texture to {fullPath}.");
- }
- TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(pathRelativeToAssets);
- Debug.Assert(importer != null,
- $"[FlatKit] Could not create importer at {pathRelativeToAssets}.");
- if (importer != null) {
- importer.filterMode = filterMode;
- importer.textureType = TextureImporterType.Default;
- importer.textureCompression = TextureImporterCompression.Uncompressed;
- importer.mipmapEnabled = false;
- var textureSettings = new TextureImporterPlatformSettings {
- format = TextureImporterFormat.RGBA32
- };
- importer.SetPlatformTextureSettings(textureSettings);
- EditorUtility.SetDirty(importer);
- importer.SaveAndReimport();
- }
- Debug.Assert(importer != null,
- $"[FlatKit] Could not change import settings of {fullPath} [{pathRelativeToAssets}]");
- }
- private static Texture2D LoadTexture(string fullPath) {
- string pathRelativeToAssets = ConvertFullPathToAssetPath(fullPath);
- if (pathRelativeToAssets.Length == 0) {
- return null;
- }
- var loadedTexture = AssetDatabase.LoadAssetAtPath(pathRelativeToAssets, typeof(Texture2D)) as Texture2D;
- if (loadedTexture == null) {
- Debug.LogError($"[FlatKit] Could not load texture from {fullPath} [{pathRelativeToAssets}].");
- return null;
- }
- loadedTexture.filterMode = FilterMode.Point;
- loadedTexture.wrapMode = TextureWrapMode.Clamp;
- return loadedTexture;
- }
- private static string ConvertFullPathToAssetPath(string fullPath) {
- int count = (Directory.GetCurrentDirectory() + System.IO.Path.DirectorySeparatorChar).Length;
- return fullPath.Remove(0, count);
- }
- }
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